HomeMain MenuPress ReleasesHorror Indie Geniuses Scythe Dev Team Reveals Unhinged Movie-Goer VR Adventure, Deep...

Horror Indie Geniuses Scythe Dev Team Reveals Unhinged Movie-Goer VR Adventure, Deep Cuts

Secure a ticket to the latest chapter in the Interconnected Scythe Universe

SEATTLE – 26 June, 2024 – Publisher tinyBuild and developer Scythe Dev Team, the masterminds behind Happy’s Humble Burger Farm, revealed Deep Cuts, a cinematic horror VR rescue mission, during today’s UploadVR Showcase. Deep Cuts will arrive later this year on Meta Quest, with Steam VR and PSVR 2 support coming in 2025.

Following the success of Happy’s Humble’s Burger Farm, Scythe and tinyBuild return with yet another exhilarating horror experience, this time blending it with classic cinema in an all-new way only achievable in VR. Plunge into a messy physics-based action gameplay with highly interactive worlds, a hair-raising atmosphere, and a rich narrative.

Lights, camera, action! Filmmaker Elise Weber and best friend/creative partner Malcolm Micheaux enjoyed an illustrious career until their villainous cartoon creations went mad. As Elise, explore the Lights Camera Faction studio premises in hopes of saving Malcolm. Enter a series of blockbuster worlds based on the duo’s extensive film catalog alongside Bowie, the only sane cartoon character left. 

Take Elise right into the heart of a movie set. Survive the ‘80s horror-inspired “Forsaken Festival”, fend off creatures in the ‘70s space thriller “Origin Drill”, or take a stroll through the Wild West in “Bastard Town”. 

Each blockbuster world contains numerous interactable objects – grab a boom mic for an improvised weapon, fire off a prop machine gun, and discover hidden lore secrets. Solve intricate puzzles with the help of time manipulation abilities, and embrace the power of an ultimate Film Director!

“With Deep Cuts, we’ve harnessed every inch of the Meta Quest hardware to create an unmatched experience, pushing the boundaries of what’s possible in the physical VR medium,” said Kaleb Alfadda, Principal Technical Engineer, Director & Founder, Scythe Dev Team. “Our team meticulously optimized every aspect to ensure fluid performance and rich, detailed environments that truly bring the game to life. We’re excited to offer players an experience that fully exploits the potential of the hardware, setting a new bar for standalone VR.”

Deep Cuts premiers on Meta Quest later in 2024, with Steam VR and PSVR 2 following suite in 2025. It will support the English language.

For more information, visit Deep CutsMeta page, follow @dev_scythe and @tinyBuild on X, and subscribe to the Scythe Dev Team’s YouTube channel.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.

About Scythe Dev Team

Based out of Arizona and Massachusetts, the Scythe Dev Team focuses on creating niche titles with unique gameplay experiences that break barriers of conventions through experimental mechanics and an off-the-wall approach to game design. All of the team’s games take place within its own interconnected Scythe Saga Universe. In December 2022, Scythe Dev Team joined tinyBuild as an internal studio with full creative control over their upcoming projects.