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Spilt Milk Studios adds Lesleyann White as Producer and Philippa Warr as Narrative Designer for Trash Goblin

New hires bolster Spilt Milk’s mission to delight players with cosy, wholesome games with a twist!

London, England – July 1st, 2024 – Indie game developer Spilt Milk Studios has hired two new veteran game developers to join its team. Lesleyann White has joined as permanent Producer, following her background at Failbetter and Jagex, where she worked on such games as Sunless Sea, Sunless Skies, Mask of the Rose, and RuneScape. In the new role of Narrative Designer on its upcoming wholesome & cosy shopkeeping game Trash Goblin, Spilt Milk has recruited Philippa Warr, who helped pen such acclaimed titles as A Monster’s Expedition, Little Kitty, Big City, and Flock. These latest hires are instrumental in Spilt Milk’s mission to delight players with cosy, wholesome games with a twist!

“We’re bowled over at the two of these total champions joining us – Lesleyann as our new permanent Producer working across all of our projects, and Philippa as the Narrative Designer for Trash Goblin,” said Spilt Milk Creative Director Andrew Smith.

“Lesleyann is a multi-award-winning developer of some renown, coming to us from the brilliant team over at Failbetter; we’re delighted that she’ll be supporting and championing our team’s efforts in delivering our games on time, on budget, and most importantly as a happy and satisfied group of developers. She’s been a boon since the day she started, wrangling us all with gusto and expertise – I’m positive we’ll be rising to every challenge with a smile!

“Philippa is the ideal Narrative Designer, and is helping us on a contract basis to make the characters and quests in Trash Goblin as smart, funny and mischievous as she is! Coming hot off a few indie gems – most recently Little Kitty Big City – she’s already done wonders nurturing the seeds we planted for Trash Goblin (and beyond) while the next few months are going to see a bounty of quests, dialogue and other delights come to fruition!

“These two hires mark a recent round of good news we’ve been building towards for a while now, with most of our fixed term contractors being brought in as permanent staff, and the securing of a second project that has allowed us to bring a small team of artists into the fold for a short while, giving us the chance to work with even more talent and to hone our already formidable skills and processes.

“Set against the state of the industry, it feels like a blessing and an honour to be in such a fortunate position.”

“I’m absolutely thrilled to have joined the Spilt Milk team as a Producer,” said Lesleyann White. “It’s an honour to be able to work alongside such an incredibly talented bunch of developers and support them as we take Trash Goblin into Early Access and beyond. With over a decade of experience in QA and release management not only do I have a passion for quality, but also for community input during the development process. From the communities of Failbetter’s Sunless Sea, Sunless Skies and Mask of the Rose, to Jagex’s multi-award winning MMORPG RuneScape, working with players to bring them immersive games that will delight them for years to come has always been one of the joys of my work. I can’t wait to get involved with the wonderful Trash Goblin community and see what they think of all the exciting content we have planned for them.”

“I’m delighted to be working with the excellent Spilt Milk team on Trash Goblin,” added Philippa Warr. “I’ve been a narrative designer and writer for about five years now, and my previous projects include the critically acclaimed puzzler A Monster’s Expedition, the delightful cat chaos sim Little Kitty, Big City, and the upcoming chilled-out creature collector Flock. As you can probably tell, I specialise in quirky, uplifting indie games, so Trash Goblin felt like a great fit. Besides, as a trash goblin myself, I also feel like I can bring a lot of personal expertise to the project alongside my professional skills!”

About Spilt Milk Studios
Spilt Milk Studios is a multi-award-winning independent game developer. We’re focused on delighting players with wholesome games made with a twinkle in our eye, and are dedicated to fostering a diverse community who values curiosity and empathy. We’re making games for a global audience, and are driven by an inexorable moral imperative around how we build our company and the kinds of games we want to make. These pillars guide us as we grow, nurturing people, processes & talent so that we leave the world a better place than how we found it. It’s literally the least we can do.